using System;

namespace Server.Items
{
    public class GuantletsOfAnger : PlateGloves
    {
        public override int LabelNumber
        {
            get
            {
                return 1094902;
            }
        }// Gauntlets of Anger [Replica]

        public override int BasePhysicalResistance
        {
            get
            {
                return 4;
            }
        }
        public override int BaseFireResistance
        {
            get
            {
                return 4;
            }
        }
        public override int BaseColdResistance
        {
            get
            {
                return 5;
            }
        }
        public override int BasePoisonResistance
        {
            get
            {
                return 6;
            }
        }
        public override int BaseEnergyResistance
        {
            get
            {
                return 5;
            }
        }

        public override int InitMinHits
        {
            get
            {
                return 150;
            }
        }
        public override int InitMaxHits
        {
            get
            {
                return 150;
            }
        }

        public override bool CanFortify
        {
            get
            {
                return false;
            }
        }

        [Constructable]
        public GuantletsOfAnger()
        {
            this.Hue = 0x29b;

            this.Attributes.BonusHits = 8;
            this.Attributes.RegenHits = 2;
            this.Attributes.DefendChance = 10;
        }

        public GuantletsOfAnger(Serial serial) : base(serial)
        {
        }
		
        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0);
        }
		
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }
}